In this module, we will be setting up the development environment for Unreal Engine 4. This means all the usual programming tools and a few plug-ins I find useful.
The upcoming sections will cover the following tools
If hardware and storage is not an issue, just go through the series quickly to see if you missed any installation or faced any errors. On the other hand, there are a few tips on where you might opt to skip a few installations that you might never use.
This guide goes in-depth with fixing any potential errors you might face. However, since I only have a windows laptop, the guide is applicablwe for windows users only. That said, since VSCode is cross-platform, that section would be applicable to all OS users.
The reason why github is not covered is because there are plenty of tutorials available for it. Also, they offer a first party application in Github Desktop. It is the most accessible platform and does not need command line git-bash knowledge at all.
Incredibuild is a tool I have been using for a few months that you might want to consider.
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