WinterWildfire

Setting up development environment (Part 1/3)

Introduction

In this module, we will be setting up the development environment for Unreal Engine 4. This means all the usual programming tools and a few plug-ins I find useful.

The upcoming sections will cover the following tools

  1. The base engine installation
  2. Editor Options(VS2019/VSCode)
  3. Third-Party tools (IncrediBuild)
  4. Version Control (gitlab/azure)

If hardware and storage is not an issue, just go through the series quickly to see if you missed any installation or faced any errors. On the other hand, there are a few tips on where you might opt to skip a few installations that you might never use.

This guide goes in-depth with fixing any potential errors you might face. However, since I only have a windows laptop, the guide is applicablwe for windows users only. That said, since VSCode is cross-platform, that section would be applicable to all OS users.

The reason why github is not covered is because there are plenty of tutorials available for it. Also, they offer a first party application in Github Desktop. It is the most accessible platform and does not need command line git-bash knowledge at all.

Incredibuild is a tool I have been using for a few months that you might want to consider.


Table of content

  1. Vanilla engine installation
  2. Visual studio 2019
  3. Visual Studio Code
  4. Gitlab setup
  5. Incredibuild
  6. SourceTree and Azure DevOps

Accounts

  • Microsoft accounts (DevOps with azure)
  • Gitlab account (git)
  • Incredibuild (optional)
  • Epic account (for engine)

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Hope you got the resources you needed. Come visit again :)

I upload weekly and revamp bi-monthly. You can support my work at Patreon | Paypal | Marketplace | Gumroad

Thank you for visiting!

Hope you got the resources you needed. Come visit again :)

I upload weekly and revamp bi-monthly. You can support my work at Patreon | Paypal | Marketplace | Gumroad